Friday, May 24, 2019

PUBG New Map Venezia 2.0 Confirmed To Release

PUBG has announced a big update about a new map called 'Venezia'. After the Vikendi snow map update, there were 4 maps v.i.z Erangel, Sanhok, Miramar and Vikendi but PUBG Corp is developing a new map Venezia inspired from Venice, Italy. Along with the map, 3 vehicles and 4 new weapons will also be available in this update.





Developer : 


                    Venezia is designed and developed by James Coreman, an employee of PUBG Corp,  the same man who designed the Sanhok map. Venezia will come in a size of 4×4 km. It is said that it will include the area between Georgopol, Pochinki, and Primorsk.


Inspiration : 


                       As already mentioned Venezia has been inspired by a city in Italy called Venice. Venice is a city in Italy having more than 100 small islands. This city is well-known for its large number of canals, bridges and small islands.

     
                       Venezia is fully inspired by this city. Thus Venezia will mostly contain water all over the island. This shows that this map will be very challenging and tough to play.

Vehicles : 

  •          In this map, 3 more vehicles will be available. They are-

  •  1. Aquarail
  •  2. Bicycle
  •  3. Vespa

Weapons : 

  • Venezia will contain the following 4 new weapons-

  • 1. Beretta ARX 160: It is an assault rifle that will require 5.56 mm ammo.

  • 2. Benelli M4: It has been a high time since a new shotgun has been added. Venezia will feature this shotgun.

  • 3. HK-911: As the map, Venezia is mostly covered with water so PUBG introduced this underwater pistol. Yeah you heard it right it is a pistol that can fire underwater also which requires 7.62 mm ammo

  • 4. C4 Explosive charge: It is not a gun but an explosive basically. One can attach it anywhere on the wall or objects or one can throw it also. It can be obtained by creates only.
Release date : 

             Though the date of release hasn't been officially declared, it is reported to come in 0.13 global version. And the expected date to release is 20-25 April 2019.

Watch Dogs 2 Free Download

Watch Dogs 2 Free Download

Watch Dogs 2 Free Download PC Game setup in single direct link for Windows. Watch Dogs 2 is an awesome action and adventure game.

Watch Dogs 2 PC Game 2016 Overview

Watch Dogs 2 has been developed and published under the banner of Ubisoft. This game was released on 29th November, 2016. You can also download Watch Dogs.
In Watch Dogs 2 you are going to play as Marcus Holloway who is an outstanding hacker living in San Francisco Bay Area. Marcus Holloway needs to team up with a group of ill-famed hackers in order to come up with the biggest hacking in the history. You need to take down ctOS 2.0 which has been developed for monitoring as well as manipulating citizens on a very large scale. 
In this game you will be exploring the dynamic world with loads of gameplay possibilities. You need to come up with different skills which will suit your playstyle. This game has got a Co-Op as well as adversarial multiplayer mode which will let you connected with your friends. You may also like to download Watch Dogs Bad Blood.

Features of Watch Dogs 2

Following are the main features of Watch Dogs 2 that you will be able to experience after the first install on your Operating System.
  • Imposing action and adventure game.
  • Play as Marcus Holloway who is an outstanding hacker.
  • Need to take down ctOS 2.0 developed for monitoring citizens.
  • Supports Co-Op as well as multiplayer mode.
  • Explore dynamic world with loads of gameplay possibilities.

System Requirements of Watch Dogs 2

Before you start Watch Dogs 2 Free Download make sure your PC meets minimum system requirements.
  • Tested on Windows 7 64-Bit
  • Operating System: Windows 7/8/8.1/10
  • CPU: Intel Core i5 or later.
  • RAM: 6GB
  • Setup Size: 24.5GB
  • Hard Disk Space: 50GB

Watch Dogs 2 Free Download

Click on the below button to start Watch Dogs 2 . It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game.
Download Link:::Link
Size:24.53 GB
Price:Free
Virus status: scanned by Avast security

Thursday, May 23, 2019

Building Cities!

What's going on everyone!?


Today for the #2019gameaday challenge I played a solo game of Carcassonne on the mobile app with 2 AI and actually won!

It was a good game and very close until the ene but some wisely placed farmers ended up winning me the game!

As one of my favorite games I don't think I'll ever get sick of this one!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

God I Love Subquark Games!

Whats going  on everyone!?


Today for the #2019gameaday challenge I grabbed one of my favorite GOTG games, Mint Tin Pirates from one of my all time favorite game publishers, Subquark Games!


Of course my lovely wife won the game but that doesn't make this game any less enjoyable. 


I can honestly say that I have grown to expect to have their line of games with me wherever I go. By far my favorite games for travel and nearly a must!


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

FuzzyJCats' Thoughts For The Stream

Collecting the quotes we discussed on stream at FuzzyJCats, starting with most recent.

"Try not to become a man of success. Rather become a man of value"
-Albert Einstein


Those who attain any excellence, commonly spend life in one pursuit; for excellence is not often gained upon easier terms"
-Samuel Johnson

"Like a welcome summer rain, humor may suddenly cleanse and cool the earth, the air and you"
-Langston Hughes

"Freedom is nothing but a chance to be better"
-Albert Camus

Doing nothing is better than being busy doing nothing"
-Lao Tzu


 "Let us be grateful to people who make us happy; they are the charming gardeners who make our souls blossom"
-Marcel Proust

Abundance Mentality Step 2:
"If you count all your assets, you always show a profit".
-Robert Quillen

Abundance Mentality Step 1:
"To be beautiful means to be yourself. You don't need to be accepted by others. Accept yourself"
-Thich Nhat Hanh

"He who has a Why to live can bear any How"
-Nietzsche

"When you are content to simply be yourself
and don't compare or compete
everybody will respect you"
-Lao Tzu, Tao De Ting

The How of Happiness Review

People Behind The Meeples - Episode 163: Nicholas Hjelmberg

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Nicholas Hjelmberg
Email:nicholas.hjelmberg@gmail.com
Location:Sweden
Day Job:I work with quality assurance of IT systems at Systembolaget, the government-owned liquor retailer of Sweden.
Designing:Two to five years.
Webpage:http://novasuecia.se/
Blog:http://novasuecia.se/blog.html
BGG:nhjelmberg
Facebook:Nova Suecia Games
Twitter:@novasuecia
Other:Indie Game Alliance, studio name Nova Suecia Games
Find my games at:The Game Crafter for print on demand, Boardgamegeek and novasuecia.se for print & play documents.
Today's Interview is with:

Nicholas Hjelmberg
Interviewed on: 1/11/2019

This week we meet Nicholas Hjelmberg, a Sweedish designer that has a number of projects active right now. You can find some of his games on The Game Crafter and follow along with him on Facebook or his Nova Suecia Games website. Read on to learn more about Nicholas and his projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I've been a gamer for many years but I'm also a professional within the field of quality assurance. Once a colleague of mine (who also is a gamer) asked me whether I had tried to apply QA methodology to design a game and since I can't resist a challenge...

What game or games are you currently working on?
I'm working with a publisher to kickstart "Soviet Party", a package comprised of my micro games "Comrade", "Gulag" and "Politburo". The games are party games for 5-10 people, designed with Russian political jokes in mind to convey the paranoia and resignation of a totalitarian regime.

Have you designed any games that have been published?
Apokalypsis, a small game about manipulating and predicting omens to survive on a sinking island, was sold to a local game shop (https://www.sfbok.se/produkt/apokalypsis-42093). It's now sold out but I do consider a reprint.

What is your day job?
I work with quality assurance of IT systems at Systembolaget, the government-owned liquor retailer of Sweden.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home, where I have access to both my kitchen (to prepare food and beverages) and to my game collection.

Who do you normally game with?
I don't have a regular game group but instead have a big network of gamers that I meet at meetups and other events.

If you were to invite a few friends together for game night tonight, what games would you play?
A perfect game night would start with a medium Knizia (perhaps Samurai or even better Tigris & Euphrates), then continue with a heavier economic game (a Wallace or a Splotter game), and finally end with a lighter game (a card game like Innovation or a party game like Avalon).

And what snacks would you eat?
If I have the opportunity, I always bring a basket of fresh bread or buns.

Do you like to have music playing while you play games? If so, what kind?
Possibly, if the music fits the theme of the game, but usually there is so much table talk that noone misses the music.

What's your favorite FLGS?
Since I often buy older classics, I have no favorite FLGS but rather buy games wherever I find them. However, Alphaspel (https://alphaspel.se/) has a gaming room which I often visit.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
In my opinion, Tigris & Euphrates remains the best game ever designed. Catan is an old favorite that rarely hits the table nowadays but I still think it's a good game. Cards Against Humanity is one of few games I'd refuse to play again.

What is your favorite game mechanic? How about your least favorite?
Tile laying, particularly if the tiles are laid on a common board. Tigris & Euphrates has already been mentioned, Reef Encounter and The Great Zimbabwe are two other great representatives. Take that, when impossible to predict and defend against, doesn't belong in modern games in my opinion.

What's your favorite game that you just can't ever seem to get to the table?
Tigris & Euphrates. Call me old fashioned but I think many gamers today prefer games which I would label as "multi-player solitaires with instant kicks" - build your own engine and accumulate victory points for everything you do. Tigris & Euphrates on the other hand rewards long term planning, where you sometimes have to take small steps to set up a strong finish. This is nothing you understand in your first game and few gamers have the patience to continue playing and discover new layers.

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
It often starts with a basic mechanic that I want to explore. Then I think about which theme that would make justice to that mechanic. After that, it's an iterative process, where the theme provides new ideas to the mechanics and vice versa. It happens that I have ideas about themes that I would like to turn into games but it's not until I get an idea for a new mechanic that I actually realize those ideas.

Have you ever entered or won a game design competition?
I've entered several competitions and reached the final in several of them, among them World Original Design Contest of Board Game (http://wodc.yokagames.com/) with the game Dyce, the Thundergryph Survival Design Contest (https://thundergryph.com/survival-design-contest-finalists/) with the game Apokalypsis and the TGC Killer Gamer's Remorse Challenge (https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge) with the game Mingle and Murder.

Do you have a current favorite game designer or idol?
Reiner Knizia, particularly when it comes to his games around the turn of the century. The way he takes a well-known mechanic and turns it into a unique game experience is unprecedented.

Where or when or how do you get your inspiration or come up with your best ideas?
New ideas may erupt anywhere and anytime when I least expect them (but never when I want to). Once I have an idea, it grows most easily when I exercise (jogging, cycling etc.), during which I think about possible ways to implement. If the idea survives the "designing in the mind", I put it on paper and start drafting various options and scenarios.

How do you go about playtesting your games?
First I playtest them myself over and over by simulating and documenting the game flow in a spreadsheet. I also consider early rule writing as a good test, since it's a measure of how simple and intuitive the game is. When I don't think I can improve the game anymore - but no sooner than that! - I present it to fellow designers. If the game passes their critical eyes as well, I test it with people I know and prepare print & play documents for blind tests. I used to send physical copies to testers as well but recently I have started using Tabletopia instead.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I would like to design as part of a team one day but so far I've only worked on my own.

What do you feel is your biggest challenge as a game designer?
Testing. It's ironic that I work with quality assurance and yet have such challenges in finding enough time and people for testing.

If you could design a game within any IP, what would it be?
Generally I prefer not to be restricted by an IP but a game based on my favourite book The Name of the Rose could be interesting. (I know there is one already but a game closer to the actual story.)

What do you wish someone had told you a long time ago about designing games?
They did tell me but I should have listened better: When you feel that your game is ready, do another iteration, and another, and another...

What advice would you like to share about designing games?
Do a lot of iterations but don't forget what your game wants to be. If you start deviating from it, your game may lose its soul and become just similar to every other game out there.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Apokalypsis.
Currently looking for a publisher I have: Mingle & Murder (a murder mystery game)
Cosmoclasm (a trick-based area control game)
Find the Bug (a game aimed at teaching IT)
Iconoclasm (an abstract conflict game with shifting support)

I'm planning to crowdfund: Soviet Party (Comrade, Gulag, Politburo).
Games I feel are in the final development and tweaking stage are: Dyce (a trading game with AI buyers and sellers)
Warring States (a trick-based area control game)
Lucca (a tile-laying game both horizontally and vertically, building towers)

Games that I'm playtesting are: Peoples - Civilizations (a simplified civilization game)
Suecia (a trading game with shared infrastructure and player-driven supply and demand)

Games that are in the early stages of development and beta testing are: Find the Bug - Agile and Find the Bug - Project (additional games in the Find the Bug series)
And games that are still in the very early idea phase are: I'd like to design an Arthurian game where the players goals develop due to game events but haven't come up with the right mechanics yet.

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
IGA Developer's Lounge, Card & Board Game Designers Guild, Speldesignerträffar (Swedish group).

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, one coherent saga is better than many loose episodes. None, I've reached the age where I need to look at healthy options. None, content is more important than format.

What hobbies do you have besides tabletop games?
Baking and cooking, which fits well before game evenings. Cycling and jogging, which fits well after game evenings...

What is something you learned in the last week?
How easy it is to set up a game in Tabletopia.

Favorite type of music? Books? Movies?
Classical music, synth music of the 80s. Classical books and books with historical themes often appeal to me. Same goes for movies.

What was the last book you read?
I recently reread the Foundation Trilogy.

Do you play any musical instruments?
No, and I could probably get paid not to play any.

Tell us something about yourself that you think might surprise people.
My wife doesn't enjoy games at all.

Tell us about something crazy that you once did.
Wearing an Arsenal shirt during a night out in Manchester perhaps. I had just received it for my birthday. Nothing happened, though.

Biggest accident that turned out awesome?
Unfortunately, my accidents rarely turn out awesome.

Who is your idol?
I've had my success stories in many areas but I'm still waiting for a game design breakthrough and until then my idol remains Reiner Knizia.

What would you do if you had a time machine?
Probably spend more time in the past and in the future than in the present.

Are you an extrovert or introvert?
Introvert.

If you could be any superhero, which one would you be?
I was more into Donald Duck comics than Marvel comics as a kid so none.

Have any pets?
No.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
A chess set, to inspire the next generation to design games. There are many mistakes that should be erased but perhaps it's better to learn from them (if the next generation is able to do so).

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
If you ever visit Stockholm, Sweden, you're welcome to a game night!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Wednesday, April 3, 2019

Cha'alt Hardcover Option


That's right, there's now a professionally printed hardcover tier for the Cha'alt kickstarter!

It's limited to 1,000... so, get in on that while they're available.  Don't wait for ebay where you might see one for $300 in a couple years.

Thanks again for your support, and please share this news with your gaming friends.  ;)

VS

p.s. Here's a look at yet another Yannick Bouchard masterpiece that will be included in my full-color magnum opus Cha'alt.

p.p.s. Alien dinosaurs fighting in the post-apocalyptic wastes as some dude from the late 21st century hopes to survive!


National Rankings For Clash Royale Have Been Released.

Willem Broodryk (Parys High School) currently heads the national ranking for the Clash Royale esports title.
2019 has seen the first year of the esports title Clash Royale being played at MSSA's official Provincial and National Championships.Now that the esports title has been played at MSSA's Gauteng Provincial Championships, Mind Sports South Africa is able to generate rankings for its premier championships.

It was thus at MSSA's Gauteng Provincial Championships that Willem Broodryk won the championships, and in doing so, has taken the lead in South Africa's national rankings.

What with a very full schedule of events that are lined up for 2019, it will be interesting to see if Willem can keep his pre-eminent position.

The current rankings for the Clash Royale esports title is as follows:



PosName of PlayeryearClubPoints
1Willem Broodryk19Parys High School179.6
2Dale Spolander19Northcliff High School152.4
3Carlos Kori19Northcliff High School143.5
4Tyreke Michael19Northcliff High School139.1
5Jeandre Viljoen19Parys High School130.9
6Liam Moodley19Northcliff High School113.9
7Thammy Ndlovu19Northcliff High School109.6
8Terrance Broomberg19Curro Aurora102.4
9Wickus Lubbe19Parys High School120
10Micheal Naidoo19Northcliff High School76

Rankings produced by MSSA are as follows:
Also read:

Monday, April 1, 2019

Download Just Dance 2019 For SWITCH

Download Just Dance 2019 For SWITCH

NSP | Update v1.0.1 | HACKED


Dance to your own beat with Just Dance® 2019, the ultimate dance game featuring 40 hot tracks from chart-topping hits to family favorites, including "Havana" by Camila Cabello, "Bang Bang Bang" by BIGBANG, "No Tears Left To Cry" by Ariana Grande, and many more! With a one-month trial of Just Dance Unlimited included, dance to more than 400 songs!
Your Just Dance experience is now personalized as the game learns your dancing habits and suggests content!
Experience eight exclusive choreographies created with the help of kids' development experts to encourage healthy movement.
Featuring seasonal and special-event content for an even more dynamic experience on a new curated homepage.
Platform
 
Nintendo Switch
Release Date
 
Oct 23, 2018
No. of Players
 
up to 6 players
Category
 
Music, Party, Training, Simulation
Publisher
 
Ubisoft
Developer
 
Ubisoft Paris / Ubisoft Pune / Ubisoft Shanghai




 DOWNLOAD LINKS

 DOWNLOAD NSP JUST DANCE: 

 
 
 
 Download-Part-4

 GAME SIZE: 7.4 GB
Password: After 10$ payment is done